I especially liked the Charger because he could really mess up my tactics from time to time. The new Infected are really awesome The Spitter which spits burning goo, the Charger which grabs people during his charge and of course the Jockeys which takes control of players were all pretty original and fun to play against. Somehow the new characters aren't as like-able as the characters we got used to though. The story as a whole has improved a lot and now the many campaigns form are connected instead of separate stories (I understand the comic did connect the many campaigns in the original L4D, but that doesn't count). Rochelle is just as caring as Zoey, Nick is a lot like Francis and Coach is the leader-figure (Bill). Sometimes you notice that they used the old characters as a floor on which they build the rest of the house. The new character cast has a lot more personality than the original (who do make an appearance). The settings are still recognisable though, they just made them more wacky. In the original most settings were pretty simple and mostly aimed at locations everybody would recognize. There was a campaign on a carnival which was especially amusing because you could play games if you got bored or play with clowns. The campaigns are now much more enjoyable to play due to new and interesting settings. The removal of melee-spamming is my favorite change because it was really unfair in the original Left 4 Dead when people just backed into a corner when a horde was coming their way. Not only does this increase the difficulty of singleplayer matches, but it also results in better players online. The difficulty has increased in quite a few ways you can no longer spam melee attacks to keep hordes away, zombies and special infected are much stronger and camping is now much harder. Germany Criminal Code confiscations (ยง131: Excess Violence).Console Generation Exclusives: Xbox 360.The player might have to do the entire game using only M60's or play Survival combined with Versus. The last mode is Mutation, which has the player play a game with different rules. The zombies can only be killed with a headshot, the witch has changed into a one-hit-one-kill-weapon, and a downed player is dead unless he is revived with the shock paddles. Realism Mode is a variation of coop-play for hardcore zombieslayers. Scavenge requires the players to collect fuel canisters to fill up a generator while the other team, playing as special infected, tries to stop them. Survival pits the players against wave after wave of enemies with the only goal being to survive as long as possible. Beside playing through the campaigns cooperatively and playing both the survivors and special infected in the Versus mode, the players can choose the Survival, Scavenge and Realism Mode. Multiplayer once again consists of several different modes. In addition the Boomer Bile is now available to launch at enemies and turn the raging horde against them. Also new is a laser sight that can be used to increase the accuracy of a weapon as well as two types of special ammunition. Besides new rifles, pistols and shotguns, melee weapons such a a chainsaw, a guitar and a baseball bat have been introduced to the game. To take on new and old enemies the weaponry has been greatly expanded. The clown for example attracts a horde of zombies, while the riot police man is immune to damage from the front. They have the same basic attributes as normal zombies but have a special ability. The zombie horde also grew through the addition of three new special infected called Charger (a smaller version of the tank), Jockey (he jumps onto a team mate and moves him away from the group), Spitter (spits deadly acid in front of the player's feet) and a new class of common infected: the uncommon common infected. Heavy rain is not the only new enemy for the survivors. The second part of the third campaign is even completely build around the theme of a heavy storm hitting a small town on the outskirts. This also plays into the hands of a new feature: weather effects. Instead of fighting mainly in the dark, most content of the five campaigns takes place both out in the open and in daylight. The player still looks through the eyes of one of the survivors and fights his way together with his three team mates through hordes and hordes of zombies. The core gameplay has not changed since Left 4 Dead. They arrived a few minutes too late at the evacuation point and now need to fight their way through the south-eastern part of infected America to the next official evacuation point. Instead of following the journey of Zoey, Francis, Louis and Bill from the first game, the player gets to control Coach, Rochelle, Nick or Ellis. Left 4 Dead 2 takes place one week after the events of the first game and three weeks after the first infection.
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